
After a long break, I’m back to teaching currently running a corporate Unity course for a QA team.Interesting thing: companies don’t come just to “teach people Unity”.
The real request is deeper to understand how their project actually works under the hood.
In practice, I keep seeing the same patterns: — QA tests on the surface level
— it’s hard to trace root causes of bugs
— there’s no clear understanding of the architecture
— communication between dev and QA slows things down
And this directly impacts development speed.
In the course, we focus on fixing exactly that: not just “how Unity works”,
but how systems, scenes, and logic are structured — and where things break.
Basically, we train people to look at the product like engineers.
This is the same approach we use in client projects at Round Mouse: not just writing code, but building clear and manageable systems.
If your team is struggling with quality, bugs, or development speed —
happy to share how we approach this in real projects.
